This week we Presented our Game Concept Presentations to the Class and our Groups. Once we had then watched everyone in our Groups Presentation we then decided on one of the ideas as our Game to make. We set out a development schedule as well as going everyone roles that they will work on as we make the game.
Category: Interactive Gameplay Design
Gameplay Design: Week 3 – Structure And Genres
Gameplay Design:
Week 3 –
This week we looked at how games are structured and their progression. ‘Easy to learn but difficult to master’
Games need to make sure that they start of introducing players the mechanics of the games and not make it hard otherwise the player will get frustrated and leave. However games also need t make sure that as a player progresses through the game that it raises the difficulty and introduces new mechanics in order to keep the player challenged and interested.
We also looked at the various different genres that games fit to.
Interactive Game Design Theory and Production: Week 2 – Game Design Principles
Game Theory and Production:
Week 3 –
In this weeks lesson we looked into basic game design principle:
Game Design Theory and Production: Week 1 – Table Top Game Feedback
Game Design Theory and Production:
Week 2 –
This week we continued to work on are Table Top Pen and Paper games. We also swapped game around the class allowing other people to test are game out as we tested theirs out. Ot was an interesting exercise because we got to see how other people had come up with ideas for games and how they had presented it and whether they had made it easy to understand.
The feedback we got from people who had played are game was good because it haves us an idea on what we need to focus on when designing a game for example, how easy is it to pick up, is it fun and more.
This feedback will come on handy when designing and coming up with ideas for are game.
Game Design Theory And Production: Week 0 – The Stages Of Game Development
Game Design Theory And Production:
Week 1 –
In the first week of GDTAP we went over the Module Summary as well as the Aims and Outcomes for it.
We then looked into what makes playing a Game Fun, discussing various different ideas including the ability to communicate with other people, escapism, having the item to chase or just relaxing and playing.
After that we discussed how we define games, looking at two definitions in particular which contradict one another.
Definition 1: